threejs-architecture-effects

threejs-architecture-effects is a skill that makes an agent build an orbitable 3D building in Three.js that assembles itself for web designers and developers.

What it is good for

  • Building an animated 3D building for a website
  • Generating a step-by-step construction animation in the browser
  • Creating interactive 3D architecture models without paid assets
  • Setting up a runnable Three.js starter project

At a glance

Who it is for
Setup
Guided command-line setup

Level 4 of 5. You copy and paste commands into a terminal by following the instructions. Comfortable territory for vibe coders.

Cost
Free and open source
Type
Skill or plugin
Tasks
Works with
Codex, Claude Code, Cursor, Three.js, Vite, React

Momentum

Rank this week
Not ranked yet
Best rank
None yet
GitHub stars
678

GitHub numbers as of Nov 2, 2026. Updated weekly.

161 439 716 Sep 24, 2026 Nov 2, 2026
GitHub stars for threejs-architecture-effects: 199 on Sep 24, 2026, 678 on Nov 2, 2026. Source: GitHub.

Official links

Setup steps are on the official pages. We do not repeat them here, since they change.

Questions

Is threejs-architecture-effects free?
Yes. It is free and open source (MIT license).
Do I need to know how to code to use threejs-architecture-effects?
You do not need to write code, but setup means copying and pasting commands into a terminal by following its instructions.
What does threejs-architecture-effects work with?
According to its own documentation, it works with Codex, Claude Code, Cursor, Three.js, Vite, and React.
What is threejs-architecture-effects good for?
Building an animated 3D building for a website, generating a step-by-step construction animation in the browser, creating interactive 3D architecture models without paid assets, and setting up a runnable Three.js starter project.

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Last updated Nov 2, 2026. Tracked since Oct 29, 2026. The summary was written by an AI model from the project's own description and checked against our copy rules. Spotted an error? Tell us.